Readings in Human-Computer Interaction: Toward the Year 2000, Second Edition Ronald M. Baecker, Jonathan Grudin, William A.S. Buxtin, Saul Greenberg
Acknowledgments Part I Introduction to Human-Computer Interaction
Case A Iterative Design of an Information Kiosk
Chapter 1 A Historical and Intellectual Perspective Case B The Emergence of Graphical User Interfaces
Part II The Process of Developing Interactive Systems
Getting to Know Users and Their Tasks Clayton Lewis and J. Rieman Tools and Techniques for Creative Design S. Joy Mountford Using Video to Prototype User Interfaces Laurie Vertelney Working with Interface Metaphors Thomas D. Erickson Methodology Matters: Doing Research in the Behavioral and Social Sciences Joseph E. McGrath Usability Inspection Methods Robert L. Mack and Jakob Nielsen Using Video in the BNR Usability Lab Sue Kennedy Chapter 3 Considering Work Contexts in Design
From Human Factors to Human Actors: The Role of Psychology and Human-Computer Interaction Studies in System Design Liam Bannon Cooperative Design: Techniques and Experiences from the Scandinavian Scene Susanne Bødker, Kaj Grønboek, and Morten Kyng Participatory Design of a Portable Torque-Feedback Device Michael Good Understanding Practice: Video as a Medium for Reflection and Design (Excerpt) Lucy A. Suchman and Randall H. Trigg Conducting and Analyzing a Contextual Interview (Excerpt) Karen Holtzblatt and Sandra Jones Controversies About Computerization and the Organization of Whit Collar Work Rob Kling Chapter 4 Software Development Contexts
Interactive Systems: Bridging the Gaps Between Developers and UsersInterdisciplinary Cooperation Scott Kim Chapter 5 Development Tools
Lessons Learned from SUIT, the Simple User Interface Toolkit Randy Pausch, Matthew Conway and Robert DeLine Garnet: Comprehensive Support for Graphical, Highly Interactive User Interfaces Brad A. Myers, Dario A. Giuse, Roger B. Dannenberg, Brad Vander Zanden, David S. Kosbie, Edward Pervin, Andrew Mickish, and Philippe Marchal ITS: A Tool for Rapidly Developing Interactive Applications Charles Wiecha, William Bennett, Stephen Boies, John Gould, and Sharon Greene GroupKit: A Groupware Toolkit for Building Real-Time Conferencing Applications Mark Roseman and Saul Greenberg A Taxonomy and Rule Base for the Selection of Interaction Styles Ben Shneiderman
Color Graphics-Blessing or Ballyhoo (Excerpt) Gerry M. Murch Bringing Icons to Life Ronald Baecker, Ian Small, and Richard Mander Visual Information Seeking: Tight Coupling of Dynamic Query Filters with Starfield Displays Christopher Ahlberg and Ben Shneiderman A Comparison of Graphical User Interfaces (Excerpt) Aaron Marcus Chapter 7 Touch, Gesture, and Marking
Chunking and Phrasing and the Design of Human-Computer Dialogues William Buxton Stylus User Interfaces for Manipulating Text David Goldberg and Aaron Goodisman Tivoli: An Electronic Whiteboard for Informal Workgroup Meetings Elin Ronby Pedersen, Kim McCall, Thomas P. Moran, and Frank G. Halasz A Taxonomy of See-Through Tools Eric Bier, Maureen C. Stone, Ken Fishkin, William Buxton, and Thomas Baudel Chapter 8 Speech, Language , and Audition
An Introduction to Speech and Speaker Recognition George M. White Auditory Icons in Large-Scale Collaborative Environments William W. Gaver and Randall B. Smith
The Growth of Cognitive Modeling in Human-Computer Interaction Since GOMS Judith Reitman Olson and Gary M. Olson A GOMS Analysis of a Graphic, Machine-Paced, Highly Interactive Task Bonnie E. John and Alonso H. Vera GOMS Meets the Phone Company: Analytic Modeling Applied to Real-World Problems Wayne D. Gray, Bonnie E. John, Rory Stuart, Deborah Lawrence, and Michael E. Atwood The Contributions of Applied Cognitive Psychology to the Study of Human-Computer Interaction Phil Barnard Let's Get Real: A Position Paper on the Role of Cognitive Psychology in the Design of Humanly Useful and Usable Systems Thomas K. Landauer Chapter 10 Designing to Fit Human Capabilities
Learning to Use a Word Processor: By Doing, by Thinking, and by Knowing John M. Carroll and Robert L. Mack Building User-centered On-line Help Abigail Sellen and Anne Nicol Computers for the Disabled Joseph J. Lazzaro Improving VDT Work: Causes and Control of Health Concerns in VDT Use (Excerpt) Steven L. Sauter, L. John Chapman, and Sheri J. Knutson
Groupware and Social Dynamics: Eight Challenges for Developers Jonathan Grudin The User-centered Iterative Design of Collaborative Writing Software Ronald M. Baecker, Dimitrios Nastos, Ilona R. Posner, and Kelly L. Mawby Chapter 12 From Customizable Systems to Intelligent Agents
Eager: Programming Repetitive Tasks by Example Allen Cypher Agents that Reduce Work and Information overload Pattie Maes Beyond Intelligent Interfaces: Exploring, Analyzing, and Creating Success Models of Cooperative Problem Solving (Excerpt) Gerhard Fischer and Brent Reeves Chapter 13 Hypertext and Multimedia
Seven Ways to Make a Hypertext Project Fail Robert J. Glushko Media Streams: An Iconic Visual Language for Video Representation Marc Davis Case C a Multimedia Communication System The Freestyle System: A Design Perspective Stephen R. Levine and Susan F. Ehrlich Iterative Tutorial Design in the Produce Development Cycle Ronald Perkins, Louis A. Blatt, Daniel Workman, and Susan F. Ehrlich Putting Innovation to Work: Adoption Strategies for Multimedia Communication Systems Ellen Francik, Susan Ehrlich Rudman, Donna Cooper, and Stephen Levine Chapter 14 Cyberspace
Nature and Origins of Virtual Environments: A Bibliographical Essay (Excerpt) Steve R. Ellis The Computer for the 21st Century Mark Weiser Index |
(415) 392-2665 mkp@mkp.com |