This earlier version was reprinted in English and Japanese in:
Buxton, W. (1992). The three mirrors of interaction: a holistic approach to user interfaces. Industrial DESIGN 157, Japan Industrial Designer's Association, 6 - 11.
look feel sound
multi-sensory: design that utilizes multiple sensory modalities; multi-channel: design that utilizes multiple channels, of the same or different modalities; multi-tasking: design that recognizes that (as driving a car demonstrates) humans can perform more than one task at a time.

Figure 1: A Non-Intrusive Eye Tracker. A video camera mounted under the display tracks the position of the eye's pupil and translates the data into screen coordinates. Thus, the eyes can be used for pointing. (Photo: LC Technologies, Inc., Fairfax, VA).

Figure 2: A force-feedback hand controller (Iwata, 1990). The device is a stationary exo-skeletal mechanism. The schematic shows the actuators that provide the feedback.
Figure 3: A Tactile Mouse. This 6D pointing device has an array of computer-controlled pins in the button that rise and fall under computer control in order to provide a degree of tactile feedback, such as to simulate the feeling of crossing an border, or coming into contact with an edge. (SimGraphics Engineering Corp.)

Figure 4: The SonicFinder. The example illustrates the use of sound during four stages of dragging a file to the trashcan. (A) The user selects the object and hears the impact. (B) The user drags the object and hears it scrape along the desktop. (C) The user drags the object over the trashcan; the scraping sound stops and the trashcan makes its noise. (D) The user releases the object; a crash provides confirmation of the deletion. (From Gaver, 1989)
To a certain degree, high end interactive computer graphics systems have used this type of interaction for a number of years. This is seen, for example, in systems that provide a potentiometer box which enables the non-dominant hand to perform transformations such as rotate, scale and translate. To date, however, such se f two-handed input has not penetrated the mainstream market. This is about to change.

Figure 5: Representing hierarchic date in a "cone tree." From Card, Robertson & MacKinlay (1991).
Of all of the user-related changes emerging today, perhaps the most significant is a change from this approach. Organizations and systems designers are beginning to recognize that rather than have the technology dictate the organizational structure, the organization should dictate the technology. People and how they work are beginning to be recognized as the key to improved productivity.
The importance of this change cannot be overemphasized. No matter how perfectly your icons and menus are designed, or how well a system supports the user in performing their job, if they are doing the wrong job, the system is a failure.
For example, placing computers into patrol cars is intended to help police perform his or her job. But if the technology means that the police now devote more time to apprehending the minor offenders that the technology affords (stolen vehicles, unpaid traffic fines, etc.), the system may a failure. The courts are clogged with minor offenses, and little has been done to help investigate serious crimes.
From birthing rights in central America to PARC
Groups and the Instruments
Card, S.K., Robertson, G.G., and Mackinlay, J.D. (1991). The information visualizer, an information workspace. Proceedings of the 1991 Human factors in Computing Systems Conference, (CHI’91), 181 – 186.
Gaver, W.W. (1989). The SonicFinder: An interface that uses auditory icons. Human-Computer Interaction 4(1), 67-94.
Iwata, H. (1990). Artificial reality with force-feedback: development of desktop virtual space with compact master manipulator, Computer Graphics 24(3), Proceedings of SIGGRAPH '90, 165-170.
Stults, R. (1986). Media Space. Systems Concepts Lab Technical Report. Palo Alto, CA: Xerox PARC.
Tufte, E. (1983). The visual display of quantitative information. Cheshire, Connecticut: Graphics Press.
Tufte, E. (1990). Envisioning information. Cheshire, Connecticut: Graphics Press.
Weiser, M. (1991). The computer for the 21st
century. Scientific American, 265(3), 94-104.

